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Featured Blog Post:

Measuring performance of Apple mobile devices

During the development of our first iOS title we inevitably came to a point of choosing which devices the game would run on. As many other developers we would like to let as many device owners to experience the game, as possible. But how do you decide upon which devices are capable and which aren't when it comes to adding special effects and expensive shaders aimed at improving players' experience? You could, of course purchase as many iPhones or iPads as you could get your hands on and test away,...

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