Privacy Policy

  1. By accepting Armen Barsegyan’s (referred as “Licensor”) Privacy Policy, customers consent to collection, use and disclosure of their non-personal information described below. Privacy Policy is accepted when customer installs a game developed by Licensor. Collection, use and disclosure of non-personal and personal information and this Privacy Policy are ruled by the law of the Russian Federation.
  2. Licensor is an individual developing and publishing games for the web and mobile devices. When customers play games developed by Licensor, Licensor may collect certain non-personal information.
  3. Non-personal information is non-personally identifiable information such as, but not only technical information about customer’s , mobile device , including IP Address , mobile device ID, network Media Access Control address and connection, username, user ID, feature usage, game play statistics, scores and achievements.
  4. Licensor collects non-personal information when customers use products and services and/or play games on mobile devices. Non-personal information may be collected by Licensor’s own tools or through third party technologies like server log files, web beacon, cookies, tracking pixels and other technologies to collect and analyze certain types of information, including cookies, IP addresses ( including for purposes of determining customers’ approximate geographic location), mobile device ID or other identifiers, browser types, browser language, information passed from customers browser, referring and exit pages and URLs, platform type, the number of clicks, information about customers’ media, peripheral hardware, software and/or applications installed on device, domain names and types, landing pages, pages viewed and order of those pages, the date and amount of time spent on particular pages, other Internet and website usage information, game state and the date and time of activity on Licensor’s websites or games, information about how customers uses the game , including game metrics and statistics, feature usage and purchase history.
  5. Licensor’s websites, online or mobile products employ third party ad serving technologies that collect information on Licensor’s site and in the context of Licensor online and mobile products. Third party ad serving technologies may use cookies, clear GIFs, web beacons, tracking pixels or other technologies to collect information as a result of ad serving through Licensor’s products or services as well to help track. Licensor or the third party may log data for the purpose of measuring the effectiveness of advertising campaigns, the data logged for this purpose may include IP address, unique device I.D. information about software, applications and hardware, browser information advertisements served, in game location, length of time an advertisement was visible, web pages and mobile internet sites have been viewed by customer, domain type. The foregoing data may be used and disclosed per this policy and the privacy policy of the company providing the ad serving technology and to other third parties in a form that does not personally identifies the customer.
  6. Licensor collects, stores and uses non-personal customers information to provide customers with new products, features, enhancements, special offers, upgrade opportunities , to improve Licensor‘s products and services, to troubleshoot technical problems, for authentication purposes, to ensure proper functioning of Licensor’s products and services.
  7. Licensor will never share customer’s personally identifiable information shall if be transferred to Licensor with third parties without customer’s consent. Licensor may access and disclose personal information in connection with report abuse functions in Licensor’s products and services, to enforce legal rights and comply with law or to comply with an order of government entity or other competent authority or when Licensor has a reason to believe that disclosure is necessary to protect his rights, property, operations users or others who may be harmed or may suffer loss or damage.
  8. To prevent fraudulent activities and behaviors that may negatively affect the experiences of a player, Licensor is authorized to use “anti-cheating” software or applications for the prevention of fraud for Licensor internet presence, during the use of on-line products and mobile platforms.
  9. Information, that Licensor’s customers disclose in any online chat rooms, blogs, message boards, users’ profiles or in similar forums on Licensor’s sites is considered to be public information. Customers should be aware that any personally identifiable information that is submitted in the course of these public activities can be read, collected or used by other users of these forums. Licensor is not responsible for the personally identifiable information customers make public.
  10. Licensor takes reasonable precautions against possible security breaches of customer databases and records but cannot guarantee that unauthorized access, hacking, data loss or other breaches will never occur. Customer is aware that transmission of information over the internet is not completely secure, so Licensor cannot guarantee the security of data while it is being transmitted.
  11. Licensor may change his Privacy Policy the changes must be notified by sending the changed statements or update notification to home page, so the customer is aware of the changes.

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Measuring performance of Apple mobile devices

During the development of our first iOS title we inevitably came to a point of choosing which devices the game would run on. As many other developers we would like to let as many device owners to experience the game, as possible. But how do you decide upon which devices are capable and which aren't when it comes to adding special effects and expensive shaders aimed at improving players' experience? You could, of course purchase as many iPhones or iPads as you could get your hands on and test away,...

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